Hyperbolic Game Engine

Written by Ines Bultmann and Filippa Piazolo The goal of our project was to design a 2D hyperbolic game engine in p5.js using the Poincaré disk as the hyperbolic model. The inspiration for the game engine came from the arcade…
Written by Ines Bultmann and Filippa Piazolo The goal of our project was to design a 2D hyperbolic game engine in p5.js using the Poincaré disk as the hyperbolic model. The inspiration for the game engine came from the arcade…
Written by Jonas Höcht, Burak Ertan und Carola Behr The famous physicist Sir Roger Penrose called the Hopf fibration “an element of the architecture of our world” – reason enough to try and visualize this remarkable map. Through the formalism…
Written by Helen Freytag and Ronya Ramrath. Inspired by Escher’s experimentation with hyperbolic art (and driven by the tempting availability of 3D printers in the clearly very well-funded experimental geometry lab), this project was concerned with extrapolating and printing the…
Written by Deniz Aydın and Simon Heidrich. It is easy to imagine how spherical triangles are “fatter” than Euclidean ones. Just like this, hyperbolic triangles look slimmer in comparison. Gromov used this property to generalize hyperbolic spaces. Imagine δ-neighborhoods of…
Written by Isabel Giray, Karina Kniel and Phil Neitzel. The goal of this project is to give an intuitive way of understanding the hyperbolic space. Inspired by the classic Ping-Pong game which is played in an Euclidean setting, the hyperbolic…
Written by Mara-Eliana Popescu. If asked to think of a tiling of the Euclidean Plane, surely many of us would imagine the pattern on a chessboard and perhaps some might try picturing a Penrose tiling. Such tessellations are well-known beyond…